#Enemy definition file version 0.3
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#Format (number in map)-(enemy type)-(power)-(dropped bonus)-(z altitude)
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##          Enemyes (enemy type)            ##
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# 1 - cannon. Image is cannon.png
# 2 - gattling cannon on cround. Image is gatling_cannon.png
# 3 - enemy plane. Image is enemyplane1.png
# 4 - enemy plane. Image is enemyplane2.png
# 5 - gattling cannon from water. Image is gatling_cannon_water.png 
# 6 - boss plane. image is boss_plane.png
# 7 - tower. image is tower.png
# 8 - barrels.
# 9 - tank type 1
# 10 - tank type 2
# 11 - ground tank
# 12 - formation one (green from top-right)
# 13 - formation two (grey from top-left)
# 14 - formation three (red from bottom-right)
# 15 - big building (enemybuilding1.png)
# 16 - building 1 (enemybuildings.png - frame 1)
# 17 - building 2 (enemybuildings.png - frame 2)
# 18 - building 3 (enemybuildings.png - frame 3)
# 19 - building 4 (enemybuildings.png - frame 4)
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##              Droped bonus                ##
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# 1 - star. Image is star.png
# 2 - hostage. Image is hostage.png
# 3 - energy. Image is energy_bonus.png
# 4 - power. power.png
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#             Power                          #
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# Just defines how mutch damage enemy can take before explosion
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1-1-1-1-0
2-2-1-2-0
3-3-1-4-3
4-4-2-3-3
5-5-2-1-0
6-6-20-4-5
7-7-1-2-0
8-8-2-3-0
9-9-2-1-1
10-10-2-3-1
11-11-1-1-0
12-12-1-1-4
13-13-1-1-4
14-14-1-1-4
15-15-5-4-0
16-16-2-3-0
17-17-3-2-0
18-18-3-2-0
19-19-3-1-0