//     Underscore.js 1.7.0
//     http://underscorejs.org
//     (c) 2009-2014 Jeremy Ashkenas, DocumentCloud and Investigative Reporters & Editors
//     Underscore may be freely distributed under the MIT license.

(function() {

    // Baseline setup
    // --------------

    // Establish the root object, `window` in the browser, or `exports` on the server.
    var root = this;

    // Save the previous value of the `_` variable.
    var previousUnderscore = root._;

    // Save bytes in the minified (but not gzipped) version:
    var ArrayProto = Array.prototype, ObjProto = Object.prototype, FuncProto = Function.prototype;

    // Create quick reference variables for speed access to core prototypes.
    var
        push             = ArrayProto.push,
        slice            = ArrayProto.slice,
        concat           = ArrayProto.concat,
        toString         = ObjProto.toString,
        hasOwnProperty   = ObjProto.hasOwnProperty;

    // All **ECMAScript 5** native function implementations that we hope to use
    // are declared here.
    var
        nativeIsArray      = Array.isArray,
        nativeKeys         = Object.keys,
        nativeBind         = FuncProto.bind;

    // Create a safe reference to the Underscore object for use below.
    var _ = function(obj) {
        if (obj instanceof _) return obj;
        if (!(this instanceof _)) return new _(obj);
        this._wrapped = obj;
    };

    // Export the Underscore object for **Node.js**, with
    // backwards-compatibility for the old `require()` API. If we're in
    // the browser, add `_` as a global object.
    if (typeof exports !== 'undefined') {
        if (typeof module !== 'undefined' && module.exports) {
            exports = module.exports = _;
        }
        exports._ = _;
    } else {
        root._ = _;
    }

    // Current version.
    _.VERSION = '1.7.0';

    // Internal function that returns an efficient (for current engines) version
    // of the passed-in callback, to be repeatedly applied in other Underscore
    // functions.
    var createCallback = function(func, context, argCount) {
        if (context === void 0) return func;
        switch (argCount == null ? 3 : argCount) {
            case 1: return function(value) {
                return func.call(context, value);
            };
            case 2: return function(value, other) {
                return func.call(context, value, other);
            };
            case 3: return function(value, index, collection) {
                return func.call(context, value, index, collection);
            };
            case 4: return function(accumulator, value, index, collection) {
                return func.call(context, accumulator, value, index, collection);
            };
        }
        return function() {
            return func.apply(context, arguments);
        };
    };

    // A mostly-internal function to generate callbacks that can be applied
    // to each element in a collection, returning the desired result — either
    // identity, an arbitrary callback, a property matcher, or a property accessor.
    _.iteratee = function(value, context, argCount) {
        if (value == null) return _.identity;
        if (_.isFunction(value)) return createCallback(value, context, argCount);
        if (_.isObject(value)) return _.matches(value);
        return _.property(value);
    };

    // Collection Functions
    // --------------------

    // The cornerstone, an `each` implementation, aka `forEach`.
    // Handles raw objects in addition to array-likes. Treats all
    // sparse array-likes as if they were dense.
    _.each = _.forEach = function(obj, iteratee, context) {
        if (obj == null) return obj;
        iteratee = createCallback(iteratee, context);
        var i, length = obj.length;
        if (length === +length) {
            for (i = 0; i < length; i++) {
                iteratee(obj[i], i, obj);
            }
        } else {
            var keys = _.keys(obj);
            for (i = 0, length = keys.length; i < length; i++) {
                iteratee(obj[keys[i]], keys[i], obj);
            }
        }
        return obj;
    };

    // Return the results of applying the iteratee to each element.
    _.map = _.collect = function(obj, iteratee, context) {
        if (obj == null) return [];
        iteratee = _.iteratee(iteratee, context);
        var keys = obj.length !== +obj.length && _.keys(obj),
            length = (keys || obj).length,
            results = Array(length),
            currentKey;
        for (var index = 0; index < length; index++) {
            currentKey = keys ? keys[index] : index;
            results[index] = iteratee(obj[currentKey], currentKey, obj);
        }
        return results;
    };

    var reduceError = 'Reduce of empty array with no initial value';

    // **Reduce** builds up a single result from a list of values, aka `inject`,
    // or `foldl`.
    _.reduce = _.foldl = _.inject = function(obj, iteratee, memo, context) {
        if (obj == null) obj = [];
        iteratee = createCallback(iteratee, context, 4);
        var keys = obj.length !== +obj.length && _.keys(obj),
            length = (keys || obj).length,
            index = 0, currentKey;
        if (arguments.length < 3) {
            if (!length) throw new TypeError(reduceError);
            memo = obj[keys ? keys[index++] : index++];
        }
        for (; index < length; index++) {
            currentKey = keys ? keys[index] : index;
            memo = iteratee(memo, obj[currentKey], currentKey, obj);
        }
        return memo;
    };

    // The right-associative version of reduce, also known as `foldr`.
    _.reduceRight = _.foldr = function(obj, iteratee, memo, context) {
        if (obj == null) obj = [];
        iteratee = createCallback(iteratee, context, 4);
        var keys = obj.length !== + obj.length && _.keys(obj),
            index = (keys || obj).length,
            currentKey;
        if (arguments.length < 3) {
            if (!index) throw new TypeError(reduceError);
            memo = obj[keys ? keys[--index] : --index];
        }
        while (index--) {
            currentKey = keys ? keys[index] : index;
            memo = iteratee(memo, obj[currentKey], currentKey, obj);
        }
        return memo;
    };

    // Return the first value which passes a truth test. Aliased as `detect`.
    _.find = _.detect = function(obj, predicate, context) {
        var result;
        predicate = _.iteratee(predicate, context);
        _.some(obj, function(value, index, list) {
            if (predicate(value, index, list)) {
                result = value;
                return true;
            }
        });
        return result;
    };

    // Return all the elements that pass a truth test.
    // Aliased as `select`.
    _.filter = _.select = function(obj, predicate, context) {
        var results = [];
        if (obj == null) return results;
        predicate = _.iteratee(predicate, context);
        _.each(obj, function(value, index, list) {
            if (predicate(value, index, list)) results.push(value);
        });
        return results;
    };

    // Return all the elements for which a truth test fails.
    _.reject = function(obj, predicate, context) {
        return _.filter(obj, _.negate(_.iteratee(predicate)), context);
    };

    // Determine whether all of the elements match a truth test.
    // Aliased as `all`.
    _.every = _.all = function(obj, predicate, context) {
        if (obj == null) return true;
        predicate = _.iteratee(predicate, context);
        var keys = obj.length !== +obj.length && _.keys(obj),
            length = (keys || obj).length,
            index, currentKey;
        for (index = 0; index < length; index++) {
            currentKey = keys ? keys[index] : index;
            if (!predicate(obj[currentKey], currentKey, obj)) return false;
        }
        return true;
    };

    // Determine if at least one element in the object matches a truth test.
    // Aliased as `any`.
    _.some = _.any = function(obj, predicate, context) {
        if (obj == null) return false;
        predicate = _.iteratee(predicate, context);
        var keys = obj.length !== +obj.length && _.keys(obj),
            length = (keys || obj).length,
            index, currentKey;
        for (index = 0; index < length; index++) {
            currentKey = keys ? keys[index] : index;
            if (predicate(obj[currentKey], currentKey, obj)) return true;
        }
        return false;
    };

    // Determine if the array or object contains a given value (using `===`).
    // Aliased as `include`.
    _.contains = _.include = function(obj, target) {
        if (obj == null) return false;
        if (obj.length !== +obj.length) obj = _.values(obj);
        return _.indexOf(obj, target) >= 0;
    };

    // Invoke a method (with arguments) on every item in a collection.
    _.invoke = function(obj, method) {
        var args = slice.call(arguments, 2);
        var isFunc = _.isFunction(method);
        return _.map(obj, function(value) {
            return (isFunc ? method : value[method]).apply(value, args);
        });
    };

    // Convenience version of a common use case of `map`: fetching a property.
    _.pluck = function(obj, key) {
        return _.map(obj, _.property(key));
    };

    // Convenience version of a common use case of `filter`: selecting only objects
    // containing specific `key:value` pairs.
    _.where = function(obj, attrs) {
        return _.filter(obj, _.matches(attrs));
    };

    // Convenience version of a common use case of `find`: getting the first object
    // containing specific `key:value` pairs.
    _.findWhere = function(obj, attrs) {
        return _.find(obj, _.matches(attrs));
    };

    // Return the maximum element (or element-based computation).
    _.max = function(obj, iteratee, context) {
        var result = -Infinity, lastComputed = -Infinity,
            value, computed;
        if (iteratee == null && obj != null) {
            obj = obj.length === +obj.length ? obj : _.values(obj);
            for (var i = 0, length = obj.length; i < length; i++) {
                value = obj[i];
                if (value > result) {
                    result = value;
                }
            }
        } else {
            iteratee = _.iteratee(iteratee, context);
            _.each(obj, function(value, index, list) {
                computed = iteratee(value, index, list);
                if (computed > lastComputed || computed === -Infinity && result === -Infinity) {
                    result = value;
                    lastComputed = computed;
                }
            });
        }
        return result;
    };

    // Return the minimum element (or element-based computation).
    _.min = function(obj, iteratee, context) {
        var result = Infinity, lastComputed = Infinity,
            value, computed;
        if (iteratee == null && obj != null) {
            obj = obj.length === +obj.length ? obj : _.values(obj);
            for (var i = 0, length = obj.length; i < length; i++) {
                value = obj[i];
                if (value < result) {
                    result = value;
                }
            }
        } else {
            iteratee = _.iteratee(iteratee, context);
            _.each(obj, function(value, index, list) {
                computed = iteratee(value, index, list);
                if (computed < lastComputed || computed === Infinity && result === Infinity) {
                    result = value;
                    lastComputed = computed;
                }
            });
        }
        return result;
    };

    // Shuffle a collection, using the modern version of the
    // [Fisher-Yates shuffle](http://en.wikipedia.org/wiki/Fisher–Yates_shuffle).
    _.shuffle = function(obj) {
        var set = obj && obj.length === +obj.length ? obj : _.values(obj);
        var length = set.length;
        var shuffled = Array(length);
        for (var index = 0, rand; index < length; index++) {
            rand = _.random(0, index);
            if (rand !== index) shuffled[index] = shuffled[rand];
            shuffled[rand] = set[index];
        }
        return shuffled;
    };

    // Sample **n** random values from a collection.
    // If **n** is not specified, returns a single random element.
    // The internal `guard` argument allows it to work with `map`.
    _.sample = function(obj, n, guard) {
        if (n == null || guard) {
            if (obj.length !== +obj.length) obj = _.values(obj);
            return obj[_.random(obj.length - 1)];
        }
        return _.shuffle(obj).slice(0, Math.max(0, n));
    };

    // Sort the object's values by a criterion produced by an iteratee.
    _.sortBy = function(obj, iteratee, context) {
        iteratee = _.iteratee(iteratee, context);
        return _.pluck(_.map(obj, function(value, index, list) {
            return {
                value: value,
                index: index,
                criteria: iteratee(value, index, list)
            };
        }).sort(function(left, right) {
            var a = left.criteria;
            var b = right.criteria;
            if (a !== b) {
                if (a > b || a === void 0) return 1;
                if (a < b || b === void 0) return -1;
            }
            return left.index - right.index;
        }), 'value');
    };

    // An internal function used for aggregate "group by" operations.
    var group = function(behavior) {
        return function(obj, iteratee, context) {
            var result = {};
            iteratee = _.iteratee(iteratee, context);
            _.each(obj, function(value, index) {
                var key = iteratee(value, index, obj);
                behavior(result, value, key);
            });
            return result;
        };
    };

    // Groups the object's values by a criterion. Pass either a string attribute
    // to group by, or a function that returns the criterion.
    _.groupBy = group(function(result, value, key) {
        if (_.has(result, key)) result[key].push(value); else result[key] = [value];
    });

    // Indexes the object's values by a criterion, similar to `groupBy`, but for
    // when you know that your index values will be unique.
    _.indexBy = group(function(result, value, key) {
        result[key] = value;
    });

    // Counts instances of an object that group by a certain criterion. Pass
    // either a string attribute to count by, or a function that returns the
    // criterion.
    _.countBy = group(function(result, value, key) {
        if (_.has(result, key)) result[key]++; else result[key] = 1;
    });

    // Use a comparator function to figure out the smallest index at which
    // an object should be inserted so as to maintain order. Uses binary search.
    _.sortedIndex = function(array, obj, iteratee, context) {
        iteratee = _.iteratee(iteratee, context, 1);
        var value = iteratee(obj);
        var low = 0, high = array.length;
        while (low < high) {
            var mid = low + high >>> 1;
            if (iteratee(array[mid]) < value) low = mid + 1; else high = mid;
        }
        return low;
    };

    // Safely create a real, live array from anything iterable.
    _.toArray = function(obj) {
        if (!obj) return [];
        if (_.isArray(obj)) return slice.call(obj);
        if (obj.length === +obj.length) return _.map(obj, _.identity);
        return _.values(obj);
    };

    // Return the number of elements in an object.
    _.size = function(obj) {
        if (obj == null) return 0;
        return obj.length === +obj.length ? obj.length : _.keys(obj).length;
    };

    // Split a collection into two arrays: one whose elements all satisfy the given
    // predicate, and one whose elements all do not satisfy the predicate.
    _.partition = function(obj, predicate, context) {
        predicate = _.iteratee(predicate, context);
        var pass = [], fail = [];
        _.each(obj, function(value, key, obj) {
            (predicate(value, key, obj) ? pass : fail).push(value);
        });
        return [pass, fail];
    };

    // Array Functions
    // ---------------

    // Get the first element of an array. Passing **n** will return the first N
    // values in the array. Aliased as `head` and `take`. The **guard** check
    // allows it to work with `_.map`.
    _.first = _.head = _.take = function(array, n, guard) {
        if (array == null) return void 0;
        if (n == null || guard) return array[0];
        if (n < 0) return [];
        return slice.call(array, 0, n);
    };

    // Returns everything but the last entry of the array. Especially useful on
    // the arguments object. Passing **n** will return all the values in
    // the array, excluding the last N. The **guard** check allows it to work with
    // `_.map`.
    _.initial = function(array, n, guard) {
        return slice.call(array, 0, Math.max(0, array.length - (n == null || guard ? 1 : n)));
    };

    // Get the last element of an array. Passing **n** will return the last N
    // values in the array. The **guard** check allows it to work with `_.map`.
    _.last = function(array, n, guard) {
        if (array == null) return void 0;
        if (n == null || guard) return array[array.length - 1];
        return slice.call(array, Math.max(array.length - n, 0));
    };

    // Returns everything but the first entry of the array. Aliased as `tail` and `drop`.
    // Especially useful on the arguments object. Passing an **n** will return
    // the rest N values in the array. The **guard**
    // check allows it to work with `_.map`.
    _.rest = _.tail = _.drop = function(array, n, guard) {
        return slice.call(array, n == null || guard ? 1 : n);
    };

    // Trim out all falsy values from an array.
    _.compact = function(array) {
        return _.filter(array, _.identity);
    };

    // Internal implementation of a recursive `flatten` function.
    var flatten = function(input, shallow, strict, output) {
        if (shallow && _.every(input, _.isArray)) {
            return concat.apply(output, input);
        }
        for (var i = 0, length = input.length; i < length; i++) {
            var value = input[i];
            if (!_.isArray(value) && !_.isArguments(value)) {
                if (!strict) output.push(value);
            } else if (shallow) {
                push.apply(output, value);
            } else {
                flatten(value, shallow, strict, output);
            }
        }
        return output;
    };

    // Flatten out an array, either recursively (by default), or just one level.
    _.flatten = function(array, shallow) {
        return flatten(array, shallow, false, []);
    };

    // Return a version of the array that does not contain the specified value(s).
    _.without = function(array) {
        return _.difference(array, slice.call(arguments, 1));
    };

    // Produce a duplicate-free version of the array. If the array has already
    // been sorted, you have the option of using a faster algorithm.
    // Aliased as `unique`.
    _.uniq = _.unique = function(array, isSorted, iteratee, context) {
        if (array == null) return [];
        if (!_.isBoolean(isSorted)) {
            context = iteratee;
            iteratee = isSorted;
            isSorted = false;
        }
        if (iteratee != null) iteratee = _.iteratee(iteratee, context);
        var result = [];
        var seen = [];
        for (var i = 0, length = array.length; i < length; i++) {
            var value = array[i];
            if (isSorted) {
                if (!i || seen !== value) result.push(value);
                seen = value;
            } else if (iteratee) {
                var computed = iteratee(value, i, array);
                if (_.indexOf(seen, computed) < 0) {
                    seen.push(computed);
                    result.push(value);
                }
            } else if (_.indexOf(result, value) < 0) {
                result.push(value);
            }
        }
        return result;
    };

    // Produce an array that contains the union: each distinct element from all of
    // the passed-in arrays.
    _.union = function() {
        return _.uniq(flatten(arguments, true, true, []));
    };

    // Produce an array that contains every item shared between all the
    // passed-in arrays.
    _.intersection = function(array) {
        if (array == null) return [];
        var result = [];
        var argsLength = arguments.length;
        for (var i = 0, length = array.length; i < length; i++) {
            var item = array[i];
            if (_.contains(result, item)) continue;
            for (var j = 1; j < argsLength; j++) {
                if (!_.contains(arguments[j], item)) break;
            }
            if (j === argsLength) result.push(item);
        }
        return result;
    };

    // Take the difference between one array and a number of other arrays.
    // Only the elements present in just the first array will remain.
    _.difference = function(array) {
        var rest = flatten(slice.call(arguments, 1), true, true, []);
        return _.filter(array, function(value){
            return !_.contains(rest, value);
        });
    };

    // Zip together multiple lists into a single array -- elements that share
    // an index go together.
    _.zip = function(array) {
        if (array == null) return [];
        var length = _.max(arguments, 'length').length;
        var results = Array(length);
        for (var i = 0; i < length; i++) {
            results[i] = _.pluck(arguments, i);
        }
        return results;
    };

    // Converts lists into objects. Pass either a single array of `[key, value]`
    // pairs, or two parallel arrays of the same length -- one of keys, and one of
    // the corresponding values.
    _.object = function(list, values) {
        if (list == null) return {};
        var result = {};
        for (var i = 0, length = list.length; i < length; i++) {
            if (values) {
                result[list[i]] = values[i];
            } else {
                result[list[i][0]] = list[i][1];
            }
        }
        return result;
    };

    // Return the position of the first occurrence of an item in an array,
    // or -1 if the item is not included in the array.
    // If the array is large and already in sort order, pass `true`
    // for **isSorted** to use binary search.
    _.indexOf = function(array, item, isSorted) {
        if (array == null) return -1;
        var i = 0, length = array.length;
        if (isSorted) {
            if (typeof isSorted == 'number') {
                i = isSorted < 0 ? Math.max(0, length + isSorted) : isSorted;
            } else {
                i = _.sortedIndex(array, item);
                return array[i] === item ? i : -1;
            }
        }
        for (; i < length; i++) if (array[i] === item) return i;
        return -1;
    };

    _.lastIndexOf = function(array, item, from) {
        if (array == null) return -1;
        var idx = array.length;
        if (typeof from == 'number') {
            idx = from < 0 ? idx + from + 1 : Math.min(idx, from + 1);
        }
        while (--idx >= 0) if (array[idx] === item) return idx;
        return -1;
    };

    // Generate an integer Array containing an arithmetic progression. A port of
    // the native Python `range()` function. See
    // [the Python documentation](http://docs.python.org/library/functions.html#range).
    _.range = function(start, stop, step) {
        if (arguments.length <= 1) {
            stop = start || 0;
            start = 0;
        }
        step = step || 1;

        var length = Math.max(Math.ceil((stop - start) / step), 0);
        var range = Array(length);

        for (var idx = 0; idx < length; idx++, start += step) {
            range[idx] = start;
        }

        return range;
    };

    // Function (ahem) Functions
    // ------------------

    // Reusable constructor function for prototype setting.
    var Ctor = function(){};

    // Create a function bound to a given object (assigning `this`, and arguments,
    // optionally). Delegates to **ECMAScript 5**'s native `Function.bind` if
    // available.
    _.bind = function(func, context) {
        var args, bound;
        if (nativeBind && func.bind === nativeBind) return nativeBind.apply(func, slice.call(arguments, 1));
        if (!_.isFunction(func)) throw new TypeError('Bind must be called on a function');
        args = slice.call(arguments, 2);
        bound = function() {
            if (!(this instanceof bound)) return func.apply(context, args.concat(slice.call(arguments)));
            Ctor.prototype = func.prototype;
            var self = new Ctor;
            Ctor.prototype = null;
            var result = func.apply(self, args.concat(slice.call(arguments)));
            if (_.isObject(result)) return result;
            return self;
        };
        return bound;
    };

    // Partially apply a function by creating a version that has had some of its
    // arguments pre-filled, without changing its dynamic `this` context. _ acts
    // as a placeholder, allowing any combination of arguments to be pre-filled.
    _.partial = function(func) {
        var boundArgs = slice.call(arguments, 1);
        return function() {
            var position = 0;
            var args = boundArgs.slice();
            for (var i = 0, length = args.length; i < length; i++) {
                if (args[i] === _) args[i] = arguments[position++];
            }
            while (position < arguments.length) args.push(arguments[position++]);
            return func.apply(this, args);
        };
    };

    // Bind a number of an object's methods to that object. Remaining arguments
    // are the method names to be bound. Useful for ensuring that all callbacks
    // defined on an object belong to it.
    _.bindAll = function(obj) {
        var i, length = arguments.length, key;
        if (length <= 1) throw new Error('bindAll must be passed function names');
        for (i = 1; i < length; i++) {
            key = arguments[i];
            obj[key] = _.bind(obj[key], obj);
        }
        return obj;
    };

    // Memoize an expensive function by storing its results.
    _.memoize = function(func, hasher) {
        var memoize = function(key) {
            var cache = memoize.cache;
            var address = hasher ? hasher.apply(this, arguments) : key;
            if (!_.has(cache, address)) cache[address] = func.apply(this, arguments);
            return cache[address];
        };
        memoize.cache = {};
        return memoize;
    };

    // Delays a function for the given number of milliseconds, and then calls
    // it with the arguments supplied.
    _.delay = function(func, wait) {
        var args = slice.call(arguments, 2);
        return setTimeout(function(){
            return func.apply(null, args);
        }, wait);
    };

    // Defers a function, scheduling it to run after the current call stack has
    // cleared.
    _.defer = function(func) {
        return _.delay.apply(_, [func, 1].concat(slice.call(arguments, 1)));
    };

    // Returns a function, that, when invoked, will only be triggered at most once
    // during a given window of time. Normally, the throttled function will run
    // as much as it can, without ever going more than once per `wait` duration;
    // but if you'd like to disable the execution on the leading edge, pass
    // `{leading: false}`. To disable execution on the trailing edge, ditto.
    _.throttle = function(func, wait, options) {
        var context, args, result;
        var timeout = null;
        var previous = 0;
        if (!options) options = {};
        var later = function() {
            previous = options.leading === false ? 0 : _.now();
            timeout = null;
            result = func.apply(context, args);
            if (!timeout) context = args = null;
        };
        return function() {
            var now = _.now();
            if (!previous && options.leading === false) previous = now;
            var remaining = wait - (now - previous);
            context = this;
            args = arguments;
            if (remaining <= 0 || remaining > wait) {
                clearTimeout(timeout);
                timeout = null;
                previous = now;
                result = func.apply(context, args);
                if (!timeout) context = args = null;
            } else if (!timeout && options.trailing !== false) {
                timeout = setTimeout(later, remaining);
            }
            return result;
        };
    };

    // Returns a function, that, as long as it continues to be invoked, will not
    // be triggered. The function will be called after it stops being called for
    // N milliseconds. If `immediate` is passed, trigger the function on the
    // leading edge, instead of the trailing.
    _.debounce = function(func, wait, immediate) {
        var timeout, args, context, timestamp, result;

        var later = function() {
            var last = _.now() - timestamp;

            if (last < wait && last > 0) {
                timeout = setTimeout(later, wait - last);
            } else {
                timeout = null;
                if (!immediate) {
                    result = func.apply(context, args);
                    if (!timeout) context = args = null;
                }
            }
        };

        return function() {
            context = this;
            args = arguments;
            timestamp = _.now();
            var callNow = immediate && !timeout;
            if (!timeout) timeout = setTimeout(later, wait);
            if (callNow) {
                result = func.apply(context, args);
                context = args = null;
            }

            return result;
        };
    };

    // Returns the first function passed as an argument to the second,
    // allowing you to adjust arguments, run code before and after, and
    // conditionally execute the original function.
    _.wrap = function(func, wrapper) {
        return _.partial(wrapper, func);
    };

    // Returns a negated version of the passed-in predicate.
    _.negate = function(predicate) {
        return function() {
            return !predicate.apply(this, arguments);
        };
    };

    // Returns a function that is the composition of a list of functions, each
    // consuming the return value of the function that follows.
    _.compose = function() {
        var args = arguments;
        var start = args.length - 1;
        return function() {
            var i = start;
            var result = args[start].apply(this, arguments);
            while (i--) result = args[i].call(this, result);
            return result;
        };
    };

    // Returns a function that will only be executed after being called N times.
    _.after = function(times, func) {
        return function() {
            if (--times < 1) {
                return func.apply(this, arguments);
            }
        };
    };

    // Returns a function that will only be executed before being called N times.
    _.before = function(times, func) {
        var memo;
        return function() {
            if (--times > 0) {
                memo = func.apply(this, arguments);
            } else {
                func = null;
            }
            return memo;
        };
    };

    // Returns a function that will be executed at most one time, no matter how
    // often you call it. Useful for lazy initialization.
    _.once = _.partial(_.before, 2);

    // Object Functions
    // ----------------

    // Retrieve the names of an object's properties.
    // Delegates to **ECMAScript 5**'s native `Object.keys`
    _.keys = function(obj) {
        if (!_.isObject(obj)) return [];
        if (nativeKeys) return nativeKeys(obj);
        var keys = [];
        for (var key in obj) if (_.has(obj, key)) keys.push(key);
        return keys;
    };

    // Retrieve the values of an object's properties.
    _.values = function(obj) {
        var keys = _.keys(obj);
        var length = keys.length;
        var values = Array(length);
        for (var i = 0; i < length; i++) {
            values[i] = obj[keys[i]];
        }
        return values;
    };

    // Convert an object into a list of `[key, value]` pairs.
    _.pairs = function(obj) {
        var keys = _.keys(obj);
        var length = keys.length;
        var pairs = Array(length);
        for (var i = 0; i < length; i++) {
            pairs[i] = [keys[i], obj[keys[i]]];
        }
        return pairs;
    };

    // Invert the keys and values of an object. The values must be serializable.
    _.invert = function(obj) {
        var result = {};
        var keys = _.keys(obj);
        for (var i = 0, length = keys.length; i < length; i++) {
            result[obj[keys[i]]] = keys[i];
        }
        return result;
    };

    // Return a sorted list of the function names available on the object.
    // Aliased as `methods`
    _.functions = _.methods = function(obj) {
        var names = [];
        for (var key in obj) {
            if (_.isFunction(obj[key])) names.push(key);
        }
        return names.sort();
    };

    // Extend a given object with all the properties in passed-in object(s).
    _.extend = function(obj) {
        if (!_.isObject(obj)) return obj;
        var source, prop;
        for (var i = 1, length = arguments.length; i < length; i++) {
            source = arguments[i];
            for (prop in source) {
                if (hasOwnProperty.call(source, prop)) {
                    obj[prop] = source[prop];
                }
            }
        }
        return obj;
    };

    // Return a copy of the object only containing the whitelisted properties.
    _.pick = function(obj, iteratee, context) {
        var result = {}, key;
        if (obj == null) return result;
        if (_.isFunction(iteratee)) {
            iteratee = createCallback(iteratee, context);
            for (key in obj) {
                var value = obj[key];
                if (iteratee(value, key, obj)) result[key] = value;
            }
        } else {
            var keys = concat.apply([], slice.call(arguments, 1));
            obj = new Object(obj);
            for (var i = 0, length = keys.length; i < length; i++) {
                key = keys[i];
                if (key in obj) result[key] = obj[key];
            }
        }
        return result;
    };

    // Return a copy of the object without the blacklisted properties.
    _.omit = function(obj, iteratee, context) {
        if (_.isFunction(iteratee)) {
            iteratee = _.negate(iteratee);
        } else {
            var keys = _.map(concat.apply([], slice.call(arguments, 1)), String);
            iteratee = function(value, key) {
                return !_.contains(keys, key);
            };
        }
        return _.pick(obj, iteratee, context);
    };

    // Fill in a given object with default properties.
    _.defaults = function(obj) {
        if (!_.isObject(obj)) return obj;
        for (var i = 1, length = arguments.length; i < length; i++) {
            var source = arguments[i];
            for (var prop in source) {
                if (obj[prop] === void 0) obj[prop] = source[prop];
            }
        }
        return obj;
    };

    // Create a (shallow-cloned) duplicate of an object.
    _.clone = function(obj) {
        if (!_.isObject(obj)) return obj;
        return _.isArray(obj) ? obj.slice() : _.extend({}, obj);
    };

    // Invokes interceptor with the obj, and then returns obj.
    // The primary purpose of this method is to "tap into" a method chain, in
    // order to perform operations on intermediate results within the chain.
    _.tap = function(obj, interceptor) {
        interceptor(obj);
        return obj;
    };

    // Internal recursive comparison function for `isEqual`.
    var eq = function(a, b, aStack, bStack) {
        // Identical objects are equal. `0 === -0`, but they aren't identical.
        // See the [Harmony `egal` proposal](http://wiki.ecmascript.org/doku.php?id=harmony:egal).
        if (a === b) return a !== 0 || 1 / a === 1 / b;
        // A strict comparison is necessary because `null == undefined`.
        if (a == null || b == null) return a === b;
        // Unwrap any wrapped objects.
        if (a instanceof _) a = a._wrapped;
        if (b instanceof _) b = b._wrapped;
        // Compare `[[Class]]` names.
        var className = toString.call(a);
        if (className !== toString.call(b)) return false;
        switch (className) {
            // Strings, numbers, regular expressions, dates, and booleans are compared by value.
            case '[object RegExp]':
            // RegExps are coerced to strings for comparison (Note: '' + /a/i === '/a/i')
            case '[object String]':
                // Primitives and their corresponding object wrappers are equivalent; thus, `"5"` is
                // equivalent to `new String("5")`.
                return '' + a === '' + b;
            case '[object Number]':
                // `NaN`s are equivalent, but non-reflexive.
                // Object(NaN) is equivalent to NaN
                if (+a !== +a) return +b !== +b;
                // An `egal` comparison is performed for other numeric values.
                return +a === 0 ? 1 / +a === 1 / b : +a === +b;
            case '[object Date]':
            case '[object Boolean]':
                // Coerce dates and booleans to numeric primitive values. Dates are compared by their
                // millisecond representations. Note that invalid dates with millisecond representations
                // of `NaN` are not equivalent.
                return +a === +b;
        }
        if (typeof a != 'object' || typeof b != 'object') return false;
        // Assume equality for cyclic structures. The algorithm for detecting cyclic
        // structures is adapted from ES 5.1 section 15.12.3, abstract operation `JO`.
        var length = aStack.length;
        while (length--) {
            // Linear search. Performance is inversely proportional to the number of
            // unique nested structures.
            if (aStack[length] === a) return bStack[length] === b;
        }
        // Objects with different constructors are not equivalent, but `Object`s
        // from different frames are.
        var aCtor = a.constructor, bCtor = b.constructor;
        if (
            aCtor !== bCtor &&
            // Handle Object.create(x) cases
            'constructor' in a && 'constructor' in b &&
            !(_.isFunction(aCtor) && aCtor instanceof aCtor &&
                _.isFunction(bCtor) && bCtor instanceof bCtor)
            ) {
            return false;
        }
        // Add the first object to the stack of traversed objects.
        aStack.push(a);
        bStack.push(b);
        var size, result;
        // Recursively compare objects and arrays.
        if (className === '[object Array]') {
            // Compare array lengths to determine if a deep comparison is necessary.
            size = a.length;
            result = size === b.length;
            if (result) {
                // Deep compare the contents, ignoring non-numeric properties.
                while (size--) {
                    if (!(result = eq(a[size], b[size], aStack, bStack))) break;
                }
            }
        } else {
            // Deep compare objects.
            var keys = _.keys(a), key;
            size = keys.length;
            // Ensure that both objects contain the same number of properties before comparing deep equality.
            result = _.keys(b).length === size;
            if (result) {
                while (size--) {
                    // Deep compare each member
                    key = keys[size];
                    if (!(result = _.has(b, key) && eq(a[key], b[key], aStack, bStack))) break;
                }
            }
        }
        // Remove the first object from the stack of traversed objects.
        aStack.pop();
        bStack.pop();
        return result;
    };

    // Perform a deep comparison to check if two objects are equal.
    _.isEqual = function(a, b) {
        return eq(a, b, [], []);
    };

    // Is a given array, string, or object empty?
    // An "empty" object has no enumerable own-properties.
    _.isEmpty = function(obj) {
        if (obj == null) return true;
        if (_.isArray(obj) || _.isString(obj) || _.isArguments(obj)) return obj.length === 0;
        for (var key in obj) if (_.has(obj, key)) return false;
        return true;
    };

    // Is a given value a DOM element?
    _.isElement = function(obj) {
        return !!(obj && obj.nodeType === 1);
    };

    // Is a given value an array?
    // Delegates to ECMA5's native Array.isArray
    _.isArray = nativeIsArray || function(obj) {
        return toString.call(obj) === '[object Array]';
    };

    // Is a given variable an object?
    _.isObject = function(obj) {
        var type = typeof obj;
        return type === 'function' || type === 'object' && !!obj;
    };

    // Add some isType methods: isArguments, isFunction, isString, isNumber, isDate, isRegExp.
    _.each(['Arguments', 'Function', 'String', 'Number', 'Date', 'RegExp'], function(name) {
        _['is' + name] = function(obj) {
            return toString.call(obj) === '[object ' + name + ']';
        };
    });

    // Define a fallback version of the method in browsers (ahem, IE), where
    // there isn't any inspectable "Arguments" type.
    if (!_.isArguments(arguments)) {
        _.isArguments = function(obj) {
            return _.has(obj, 'callee');
        };
    }

    // Optimize `isFunction` if appropriate. Work around an IE 11 bug.
    if (typeof /./ !== 'function') {
        _.isFunction = function(obj) {
            return typeof obj == 'function' || false;
        };
    }

    // Is a given object a finite number?
    _.isFinite = function(obj) {
        return isFinite(obj) && !isNaN(parseFloat(obj));
    };

    // Is the given value `NaN`? (NaN is the only number which does not equal itself).
    _.isNaN = function(obj) {
        return _.isNumber(obj) && obj !== +obj;
    };

    // Is a given value a boolean?
    _.isBoolean = function(obj) {
        return obj === true || obj === false || toString.call(obj) === '[object Boolean]';
    };

    // Is a given value equal to null?
    _.isNull = function(obj) {
        return obj === null;
    };

    // Is a given variable undefined?
    _.isUndefined = function(obj) {
        return obj === void 0;
    };

    // Shortcut function for checking if an object has a given property directly
    // on itself (in other words, not on a prototype).
    _.has = function(obj, key) {
        return obj != null && hasOwnProperty.call(obj, key);
    };

    // Utility Functions
    // -----------------

    // Run Underscore.js in *noConflict* mode, returning the `_` variable to its
    // previous owner. Returns a reference to the Underscore object.
    _.noConflict = function() {
        root._ = previousUnderscore;
        return this;
    };

    // Keep the identity function around for default iteratees.
    _.identity = function(value) {
        return value;
    };

    // Predicate-generating functions. Often useful outside of Underscore.
    _.constant = function(value) {
        return function() {
            return value;
        };
    };

    _.noop = function(){};

    _.property = function(key) {
        return function(obj) {
            return obj[key];
        };
    };

    // Returns a predicate for checking whether an object has a given set of `key:value` pairs.
    _.matches = function(attrs) {
        var pairs = _.pairs(attrs), length = pairs.length;
        return function(obj) {
            if (obj == null) return !length;
            obj = new Object(obj);
            for (var i = 0; i < length; i++) {
                var pair = pairs[i], key = pair[0];
                if (pair[1] !== obj[key] || !(key in obj)) return false;
            }
            return true;
        };
    };

    // Run a function **n** times.
    _.times = function(n, iteratee, context) {
        var accum = Array(Math.max(0, n));
        iteratee = createCallback(iteratee, context, 1);
        for (var i = 0; i < n; i++) accum[i] = iteratee(i);
        return accum;
    };

    // Return a random integer between min and max (inclusive).
    _.random = function(min, max) {
        if (max == null) {
            max = min;
            min = 0;
        }
        return min + Math.floor(Math.random() * (max - min + 1));
    };

    // A (possibly faster) way to get the current timestamp as an integer.
    _.now = Date.now || function() {
        return new Date().getTime();
    };

    // List of HTML entities for escaping.
    var escapeMap = {
        '&': '&amp;',
        '<': '&lt;',
        '>': '&gt;',
        '"': '&quot;',
        "'": '&#x27;',
        '`': '&#x60;'
    };
    var unescapeMap = _.invert(escapeMap);

    // Functions for escaping and unescaping strings to/from HTML interpolation.
    var createEscaper = function(map) {
        var escaper = function(match) {
            return map[match];
        };
        // Regexes for identifying a key that needs to be escaped
        var source = '(?:' + _.keys(map).join('|') + ')';
        var testRegexp = RegExp(source);
        var replaceRegexp = RegExp(source, 'g');
        return function(string) {
            string = string == null ? '' : '' + string;
            return testRegexp.test(string) ? string.replace(replaceRegexp, escaper) : string;
        };
    };
    _.escape = createEscaper(escapeMap);
    _.unescape = createEscaper(unescapeMap);

    // If the value of the named `property` is a function then invoke it with the
    // `object` as context; otherwise, return it.
    _.result = function(object, property) {
        if (object == null) return void 0;
        var value = object[property];
        return _.isFunction(value) ? object[property]() : value;
    };

    // Generate a unique integer id (unique within the entire client session).
    // Useful for temporary DOM ids.
    var idCounter = 0;
    _.uniqueId = function(prefix) {
        var id = ++idCounter + '';
        return prefix ? prefix + id : id;
    };

    // By default, Underscore uses ERB-style template delimiters, change the
    // following template settings to use alternative delimiters.
    _.templateSettings = {
        evaluate    : /<%([\s\S]+?)%>/g,
        interpolate : /<%=([\s\S]+?)%>/g,
        escape      : /<%-([\s\S]+?)%>/g
    };

    // When customizing `templateSettings`, if you don't want to define an
    // interpolation, evaluation or escaping regex, we need one that is
    // guaranteed not to match.
    var noMatch = /(.)^/;

    // Certain characters need to be escaped so that they can be put into a
    // string literal.
    var escapes = {
        "'":      "'",
        '\\':     '\\',
        '\r':     'r',
        '\n':     'n',
        '\u2028': 'u2028',
        '\u2029': 'u2029'
    };

    var escaper = /\\|'|\r|\n|\u2028|\u2029/g;

    var escapeChar = function(match) {
        return '\\' + escapes[match];
    };

    // JavaScript micro-templating, similar to John Resig's implementation.
    // Underscore templating handles arbitrary delimiters, preserves whitespace,
    // and correctly escapes quotes within interpolated code.
    // NB: `oldSettings` only exists for backwards compatibility.
    _.template = function(text, settings, oldSettings) {
        if (!settings && oldSettings) settings = oldSettings;
        settings = _.defaults({}, settings, _.templateSettings);

        // Combine delimiters into one regular expression via alternation.
        var matcher = RegExp([
            (settings.escape || noMatch).source,
            (settings.interpolate || noMatch).source,
            (settings.evaluate || noMatch).source
        ].join('|') + '|$', 'g');

        // Compile the template source, escaping string literals appropriately.
        var index = 0;
        var source = "__p+='";
        text.replace(matcher, function(match, escape, interpolate, evaluate, offset) {
            source += text.slice(index, offset).replace(escaper, escapeChar);
            index = offset + match.length;

            if (escape) {
                source += "'+\n((__t=(" + escape + "))==null?'':_.escape(__t))+\n'";
            } else if (interpolate) {
                source += "'+\n((__t=(" + interpolate + "))==null?'':__t)+\n'";
            } else if (evaluate) {
                source += "';\n" + evaluate + "\n__p+='";
            }

            // Adobe VMs need the match returned to produce the correct offest.
            return match;
        });
        source += "';\n";

        // If a variable is not specified, place data values in local scope.
        if (!settings.variable) source = 'with(obj||{}){\n' + source + '}\n';

        source = "var __t,__p='',__j=Array.prototype.join," +
            "print=function(){__p+=__j.call(arguments,'');};\n" +
            source + 'return __p;\n';

        try {
            var render = new Function(settings.variable || 'obj', '_', source);
        } catch (e) {
            e.source = source;
            throw e;
        }

        var template = function(data) {
            return render.call(this, data, _);
        };

        // Provide the compiled source as a convenience for precompilation.
        var argument = settings.variable || 'obj';
        template.source = 'function(' + argument + '){\n' + source + '}';

        return template;
    };

    // Add a "chain" function. Start chaining a wrapped Underscore object.
    _.chain = function(obj) {
        var instance = _(obj);
        instance._chain = true;
        return instance;
    };

    // OOP
    // ---------------
    // If Underscore is called as a function, it returns a wrapped object that
    // can be used OO-style. This wrapper holds altered versions of all the
    // underscore functions. Wrapped objects may be chained.

    // Helper function to continue chaining intermediate results.
    var result = function(obj) {
        return this._chain ? _(obj).chain() : obj;
    };

    // Add your own custom functions to the Underscore object.
    _.mixin = function(obj) {
        _.each(_.functions(obj), function(name) {
            var func = _[name] = obj[name];
            _.prototype[name] = function() {
                var args = [this._wrapped];
                push.apply(args, arguments);
                return result.call(this, func.apply(_, args));
            };
        });
    };

    // Add all of the Underscore functions to the wrapper object.
    _.mixin(_);

    // Add all mutator Array functions to the wrapper.
    _.each(['pop', 'push', 'reverse', 'shift', 'sort', 'splice', 'unshift'], function(name) {
        var method = ArrayProto[name];
        _.prototype[name] = function() {
            var obj = this._wrapped;
            method.apply(obj, arguments);
            if ((name === 'shift' || name === 'splice') && obj.length === 0) delete obj[0];
            return result.call(this, obj);
        };
    });

    // Add all accessor Array functions to the wrapper.
    _.each(['concat', 'join', 'slice'], function(name) {
        var method = ArrayProto[name];
        _.prototype[name] = function() {
            return result.call(this, method.apply(this._wrapped, arguments));
        };
    });

    // Extracts the result from a wrapped and chained object.
    _.prototype.value = function() {
        return this._wrapped;
    };

    // AMD registration happens at the end for compatibility with AMD loaders
    // that may not enforce next-turn semantics on modules. Even though general
    // practice for AMD registration is to be anonymous, underscore registers
    // as a named module because, like jQuery, it is a base library that is
    // popular enough to be bundled in a third party lib, but not be part of
    // an AMD load request. Those cases could generate an error when an
    // anonymous define() is called outside of a loader request.
    if (typeof define === 'function' && define.amd) {
        define('underscore', [], function() {
            return _;
        });
    }
}.call(this));