// start pearls count on level
var startCountShots = [
	10, //1
	10, //2
	10, //3
	10, //4
	10, //5
	10, //6
	10, //7
	10, //8
	10, //9
	10, //10
	10, //11
	10, //12
	10, //13
	10, //14
	10, //15
	10, //16
	10, //17
	10, //18
	10, //19
	10, //20
	10, //21
	10, //22
	10, //23
	10, //24
	10, //25
	10, //26
	10, //27
	10, //28
	10, //29
	10, //30
	10, //31
	10, //32
	10, //33
	10, //34
	10, //35
	10, //36
	10, //37
	10, //38
	10, //39
	10, //40
	10, //41
	10, //42
	10, //43
	10, //44
	10  //45
];

// шкала умножения очков (кличество касаний для увеличения множителя очков на 2)
var scaleScoreMultiplier = [
    10,     // x2
    5,      // x4
    5,      // x6
    3,      // x8
    3,      // x10
];

// множитель для очков в зависимости от количества касаний (по шкале умножения очков)
var multiplierValue = [
    1,
    2,
    4,
    6,
    8,
    10
];


// element prize
var prize = {
    STONE: [
        //0,      //first touch
        5       //second touch
    ],

    ASTEROID: [
        //0,		//first touch
        20		//second touch
    ],

    CRYSTAL: [
        //0,      //first touch
        50      //second touch
    ]
};

// количество очков за каждую не использованную пулю
var freeBulletPrize = 100;

// количество касаний до исчезновения елемента
var numberTouches = 2;

//
var secondChanceTime = 0;//1000;  //ms
//
var explosionHLElementsTime = 5000;  //ms

// in %
var starPrize = [
	0,//25,		// one star
	50,		// two stars
	75		// three stars
];
