--Version 1.85 - 2015/07/24--
-Menus
--added option to increase touch control size
--created functios to remove and add touch controls seperately from start of layout initialization
--set larger touch control size as default on mobile
--increased menu text size
--increased menu spacing
--added Teapot marker for selected menu item
-Misc
--increased height of tutorial ladder
--increaded width of a platform on keep level
--removed a torch from Dank dungeon level, to try and improve performance
--reduced number of shadow copies of player created during invincibility, to improve performance on mobile


--Version 1.81 - 2015/07/21--
-Firefox OS release version
--removed leftover event that was attempting to send email every frame
--increased menu spacing
--torch particle amount now based off particlequality variable
--particle quality set for mobile and desktop in splashtitle layout load
--reduced swining hazard damage to 1, to be consistent with every other thing in the game


--Version 0.1.75 - 2015/07/16--
--removed unused beyond teatime assests to try and fix loading issues
--loading issue resolved by setting .png as image MIME type in .htaccess

--Version 0.1.73 - 2015/01/15--
--fixed the autosave so that first menu now shows continue option again
--full screen ad now shows after every second death (android)
--some of the doors became tiny, I fixed this.

--Version 0.1.72 - 2014/12/05--
--full screen ad now only shows once when you die (Android version only)
--

--Version 0.1.71 - 2014/11/30--
--Touch controls are no longer visible or active on in game menu screen
--Objective on menu for TQRTR changed
--ads now display properly on android export
--ads should close with menu
--touch controls now disabled on defeat of character
--bonus area in tower now exits in a safer spot.
--added sfx when heart pickedup
--removed menu options for fullscreen and camera scroll when on crosswalk android version


--Version 0.1.70 - 2014/11/29--
--fixed bug that would display black screen upon restarting from game over.

--Version 0.1.69 - 2014/11/22--
--added bonus area - from the tower area

--Version 0.1.68 - 2014/11/21--
--added intro and ending story bits
--added text popups on damaging enemies, getting a life and grabbing invincibility.
--

--Version 0.1.67 - 2014/11/20--
--sound effects have now been organized out into a separate event sheet for easier changes in futre
--new function "PlaySound()" calls specific sounds by a tag - then the files are played by the function
--added level transition wip when going through a door or entering a new area
--re-added fade effect to door transition

--Version 0.1.66 - 2014/11/18--
--added castle window art
--added icon that shows when missing the key
--fixed back menu button not displaying on sub menus
--elements of tea no longer display when playing TQ:RTR
--regular keys also no longer display when playing TQ:RTR
--boss key now displayed in TQRTR menu

--Version 0.1.65 - 2014/11/17--
--added title art logo for TQ:RTR
--changed menu font and the area title font- now it's readable!
--added graphics for the moving platforms
--added track that appears automatically for standard moving platforms
--added triggers that change the ridable platforms directions
--BossKey now shows up and stays on screen til it used
--added credits screen for TQ:RTR
--credits screen returns to proper menu after exit

--Version 0.1.64 - 2014/11/14--
--added dialogue and transition to final boss battle
--fixed level entrances on various levels

--Version 0.1.63 - 2014/11/13--
--re-added requirement to be above enemies and falling to destroy them
--increased bounce from jumping on enemies
--fixed it so that jumping on overlapping enemies no longer damages you - hitting enemies now confers 0.1 second of invulnerability
--added TQRTR final boss
--added speech to random kettle in dank dungeon area
--changed green kettle to red so that it stands out better

--Version 0.1.62 - 2014/11/12--
--added levels of keep section
--fixed - opening two gates with one lock no longer subtracts one key per gate
--completed art for kettles

--Version 0.1.61 - 2014/11/11--
--Added bouncer enemy, steamer enemy - one bounces constantly, other shoots steam occasionally
--added dialogue to first kettle seen in TQ:Royal Tea's Revenge
--new title for TQ:Castle
--completed levels for dungeon section

--Version 0.1.60 - 2014/11/10--
--work started on Tea Quest: Castle sidestory - small game to test art and mechanics of beyond teatime
--created tutorial, courtyard levels for Tea Quest:Castle

--Version 0.1.52 - 2014/08/23--
--added message pop-up when game is updating - still needs testing
--added prototype of flying enemy

--Version 0.1.52 - 2014/08/04--
--added display of objective icons on menu
--set ui objective icons to be transparent until part is recovered
--added objective item pickups - that properly set array when picked up
--added objective items to areas where the item should be found - water and sugar are currently in the warp zone

--Version 0.1.51 - 2014/08/03--
--reworked story in beginning sections to reflect new ideas
--added a trigger that makes Janice display speech bubbles when activated
--adjusted last section of sky pastures 3 level

--Version 0.1.50 - 2014/07/02--
--Tutorial messages now have own display system - only popup while overlapping tutorial object
--updated control graphic on splash screen
--changed second tutorial section - boss now falls to oblivion, and teapot (with new eyeball) leads players across invisible platforms.

--Version 0.1.49 - 2014/08/01--
--replaced pillows and beds in dream sequence with spikes

--Version 0.1.48 - 2014/07/31--
--replaced ugly rock background with a better one - tiling may be a bit too noticable though


--Version 0.1.47 - 2014/07/30--
--added faded white edges to dream sequence + dream boss
--added tutorial images for movement controls for keyboard,gamepad and touch
--changed speech bubbles to improve display - almost works
--tinted Janice's speech bubbles blue
--changed action triggers to mostly use overlap bounding box, rather than player's bounding box. Makes things look a bit better
--items spawning from chest now appear above chest rather than player
--chests no longer need unique chest ID set for loot
--added monybag item that holds ten coins - needs art

--Version 0.1.46 - 2014/07/29--
--worked on castle courtyard level
--replaced dream/tutorial sequence background with stars
--input type is now set on splash screen, and correct image category selected for tutorial, still need tutorial images though


--Version 0.1.45 - 2014/07/28--
--added proper climbing animation
--added proper defeat animation
--added parapet to castle dream sequence and castle entrance stage
--enemies no longer die at an angle when hit by invincible player
--added sign to end of temple to signal end of proper content
--added directions signs with graphic to Kettleton
--improved ordering of speech bubbles - but still needs work


--Version 0.1.44 - 2014/07/22--
--fixed temple gates level to make it easier to return with the key
--gave temple gates spoon enemies 2 health
--added events to anayltics - now logs damage, death, current objective, and enemies killed
--changed AddHeart function to use local variables
--added slight delay before the camera pans after the gate switch is pressed


--Version 0.1.43 - 2014/07/20--
--Altered buying process to make repeat buying easier - no need to move off of store object to reset
--Sky Pastires 3 stage - now easier/possible to return through stage if first gate was never unlocked
--removed layout 0.1 from teaquest 1 from project


--Version 0.1.42 - 2014/07/08-- 
-- changed coin pickup sound - now its way less annoying
-- trial of strength now leads to temple boss for the moment, so that sky zone is reachable
-- made the warp zone [press q] contain upgrades and big key - now it's actually useful for testing - yay!
-- changed title screen

--Version 0.1.41 - 2014/07/07-- 
--added small "Trial of Strength" where you get upgrade that allows you to push blocks

--Version 0.1.40 - 2014/07/03-- 
-moved remaining text strings from code into strings.en.xml file, for easier translation or changing

--Version 0.1.39 - 2014/07/02-- 
-completed Trial of the Maze area
-pushable blocks stopped working due to conflict with the transition to idle animation states event - fixed it hopefully
-added skeleton of Archie Ologist from tappy tomb to maze area of temple 
-adjusted doorway transitions - when travelling within the same layout camera now pans to new doorway

--Version 0.1.38 - 2014/07/01-- 
-finished revamp of temple gates
-tweaked outer temple area (now Trial of Sharp things)
-created trial of the Maze to replace outer temple

--Version 0.1.37 - 2014/06/25-- 
-worked on oracle temple gates stage

--Version 0.1.36 - 2014/06/24-- 
-tested new tutorial popup type
-added starfield and space transition to sky temple
-added oracle temple entrance with monk merchant selling health
-began revamp of oracle temple stages

--Version 0.1.35 - 2014/06/23-- 
-added more coins, chests to friendly forest
-added gate to cave area
-changed store vending machine into counter with item on display

--Version 0.1.34 - 2014/06/22-- 
-new unified animation state system
-redid Friendly Forest Stage

--Version 0.1.33 - 2014/06/21-- 
-added pushable and pullable blocks

--Version 0.1.32 - 2014/06/16-- 
-deleted TQ1 level data for world 3
-removed unused art assests from TQ1
-worked on castle levels using TQ1 layouts

--Version 0.1.31 - 2014/05/09-- 
-Added Version Notes
-Sky Town Zone Begun
-Fun!
-Updated Upgrade Graphics, Doorway sprites

--Version 0.1.30--
-Completed Sky Pasture Stages	

--Version Below 0.1.30--
-Everything Else

Development Started Late August 2013