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Welcome to XappY training school, your objective is to pass the space gunner course
and become a a qualified XappY Gunner. Before that you will have to first become
a Cadet, then a Trainee Gunner before graduation.
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To aim your space gun you need to plot the co-ordinates of the enemy ship, your
target screen is setup to target grid a 100 by 100,. The X-slide sets the horizontal
position, the Y slider selects the vertical poisition. The skill comes from being
able to judge where the target is
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To make sure you are up to real space combat the target will continue to get smaller,
testing your skills to the max
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To ensure we only get the best XappY Gunner we give more points for accuracy
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There are 2 difficulty levels, easy and hard, with hard you have a 10 second limit
to take aim and shoot
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The year was 1997, the scene an A-level maths class. In the depths of intense boredom
step forward a young lad called Chris, who with the most basic of tools he created
Zap. And when I say basic I mean a sharpe graphic calculator (with literally a 10K
of memory or something). With these limitations he was able to create Zap, an incredibly
addictive game (and yes very basic). Many an hour of precious physics revision was
lost to this little game due to a perfect difficulty curve and the challenge of beating
your friends. Fast forward 17 years and inspired by Zap XappY was created, pronounced
Zappy or X-app-Y (I don't really mind), To play is easy, you start with a blank graph
which is 100 by 100. A randomly generated box appears and you have to guess a coordinate
inside the box by plotting a X and Y value. Easy right, well at first yes but the
box progressively gets smaller and smaller.
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Origional idea by Chris Parkin
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Design by: David Wyatt
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Graphics by: David Wyatt
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Music by: Chris Parkin
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Test & Design support:
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Bryn Lewis
Chris Parkin
Laura Stoppiello
Richard Parkin
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