Welcome to XappY training school, your objective is to pass the space gunner course and become a a qualified XappY Gunner. Before that you will have to first become a Cadet, then a Trainee Gunner before graduation.
To aim your space gun you need to plot the co-ordinates of the enemy ship, your target screen is setup to target grid a 100 by 100,. The X-slide sets the horizontal position, the Y slider selects the vertical poisition. The skill comes from being able to judge where the target is
To make sure you are up to real space combat the target will continue to get smaller, testing your skills to the max
To ensure we only get the best XappY Gunner we give more points for accuracy
There are 2 difficulty levels, easy and hard, with hard you have a 10 second limit to take aim and shoot
Music & Sound
Muisc off, Sound on
Music & Sound off
Intro Video
The year was 1997, the scene an A-level maths class. In the depths of intense boredom step forward a young lad called Chris, who with the most basic of tools he created Zap. And when I say basic I mean a sharpe graphic calculator (with literally a 10K of memory or something). With these limitations he was able to create Zap, an incredibly addictive game (and yes very basic). Many an hour of precious physics revision was lost to this little game due to a perfect difficulty curve and the challenge of beating your friends. Fast forward 17 years and inspired by Zap XappY was created, pronounced Zappy or X-app-Y (I don't really mind), To play is easy, you start with a blank graph which is 100 by 100. A randomly generated box appears and you have to guess a coordinate inside the box by plotting a X and Y value. Easy right, well at first yes but the box progressively gets smaller and smaller.
Origional idea by Chris Parkin
Design by: David Wyatt
Graphics by: David Wyatt
Music by: Chris Parkin
Test & Design support:
Bryn Lewis
Chris Parkin
Laura Stoppiello
Richard Parkin
A Betazest Game
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Press when ready to play
10 secs to hit the target, ready to play?